Tgk Typical Story Builder¶
🟢 Free GUID: {D2A90448-75B4-4EA8-B13D-7156201D55FC}
GenTypicalStoryBuilder · Component\_7_Geometry\Comp_Geo_Primitive.cs
根据轴网与标准层参数快速生成多层梁柱墙板
Inputs¶
| Parameter | Nickname | Type | Description |
|---|---|---|---|
| Plane | P | Plane | 基准平面 |
| X Coordinates | XC | Io
|
X坐标列表 |
| Y Coordinates | YC | Io
|
Y坐标列表 |
| Story Heights | SH | Io
|
逐层层高列表 |
| Floor Outline | FO | Io |
标准层轮廓,未连接时按轴网外框生成 |
| Openings | OP | Io
|
标准层洞口轮廓列表 |
| Core Center | CC | Io |
核心筒中心点,未连接时取轴网中心 |
| false | bool GenerateCore = | ||
| 6000 | double CoreWidth = | ||
| 6000 | double CoreDepth = | ||
| 300 | double CoreWallThickness = | ||
| 0 | int CoreType = |
Outputs¶
| Parameter | Nickname | Type | Description |
|---|---|---|---|
| SlabMeshes | SlabMeshes | List |
SlabMeshes |
| WallMeshes | WallMeshes | List |
WallMeshes |
| Columns | Columns | List |
Columns |
| Beams | Beams | List |
Beams |
| FloorBoundaries | FloorBoundaries | List |
FloorBoundaries |
| Nodes | Nodes | List |
Nodes |
📝 Additional Notes¶
(Add usage examples, notes, etc. here)